RPG Dice Popper

RPG Popper Vendor Image RPG Dice Popper on Second Life Marketplace

Add the element of chance to your events—or just make your saving throw! Click the popper to roll any combination of d4, d6, d8, d10, d12, d20 dice—and even a d100 as two d10s. The dice will pop up into the air, rattle around, and once they've settled the popper announced the total in open chat (along with who rolled. Need more detail? The popper can give results for each die—sure to satisfy the most persnickety gamemasters. Great for games, events, and your RPG games!

Key Features

The RPG Dice Popper isn't designed for any particular game, but has features that should enable it to be used with just about any game that needs RPG-style dice:

  • Roll up to ten 4, 6, 8, 10, 12, 20, and 100-sided (2d10) mesh dice
  • Control via buttons or menus
  • Colour options (including random)
  • Owner controls features & access
  • Free updates

How It Works

The dice "roll" by being tossed up into the middle of the popper with varying amounts of spin and force, and relying on Second Life's physics engine to bounce them around and settle them down. The popper doesn't use a random number generator or any other method of predetermining the result.

Since the popper uses the physics engine, dice can sometimes get hung up against each other or the sides of the popper: if that happens, the popper will say the roll is too close to call and ask you to roll again. Thanks to lag and the…unique reliability of SL, using the physics engine also means dice can sometimes escape the popper! If that happens, the popper will do everything it can to move the dice back inside (preserving their result).

FAQ

When I pick up the popper, it leaves the dice behind!

The dice are separate objects from the popper: they aren't part of what Second Life calls a "link set." (That way they can use SL physics.) Unfortunately, Second Life doesn't have a way for scripted objects to detect when they're about to be deleted or taken back into inventory, so the popper can't tell the dice "Yo! I'm being picked up by my owner! You guys get lost!" However, after a few minutes any dice that have been left behind will notice their popper is gone and delete themselves, so there's no need to fuss over them. If you need them out of the way immediately, they're disposable: just nuke’em!

The popper is no-mod, but why is it also no-copy?

Because these poppers are cheap. If you need more than one, you can buy quite a few of them for less than what most creators would charge for one popper with these features. If you need a lot of poppers for some reason, get in touch and I'm sure we can work something out.

Why is it so big? I wanted something I could put on a coffee table!

The popper is resizable (both larger and smaller—check the control menu) but the Second Life physics engine constrains how small the popper can be and still work. Sorry. I could make a super-small popper that would pretend to roll a certain number of dice and show the result. If someone really wants that, we can talk!

Without Whom…

The RPG Dice Popper owes its existence to Fume Millar, who created the mesh dice used in the popper. Rain Ninetails, Gingo Gumbo, Geoff Novi, and Lette Ponnier also offered valuable feedback and suggestions.